Buzz the squirrel 2. (1.0)
By AndyUK of Algames and Ectoprods 2005.
Made with The games factory.


1. Disclaimer
2. Story
3. Controls
4. Tips
5. Levels
6.Thanks
7.Links
8 final thoughts

1. Disclaimer

This game was made with The Games Factory by Clickteam, It is Freeware so you should not have paid for this game as it is freely available to download from the internet at.

www.geocities.com/algamesuk/buzz2.zip
or
www.geocities.com/alspics2001/buzz2.zip

(as of december 2005, the links wont be around forever)

Please keep all files as they are otherwise the game may not work properly, you can copy and distribute the game as long as everything is kept the same and you do not charge for it BECAUSE IT'S FREEWARE!

This game should work on all versions of Windows including 98, 2000, ME and XP as it was made on an XP machine.
The game should work on a fairly low spec machine, There is an option at the start of the game for a Windowed or Fullscreen mode, Fullscreen is slower as it is not a proper fullscreen but 320x240 doubled, and that has a high requirement.

2. STORY

After rescuing everybody in Squirrel village Buzz had a nice long holiday. Maybe too long because he got back just in time to see the last villager being carried away by a suprisingly fast Mutant Snail.

Back at Buzz's house he found a note signed by Zak (his arch enemy). It read.

"HAHAHAHA Buzz! No time to relax because ive been working my magic and have created the perfect pet! You had better find a way to get into space before he gets hungry, his favourite is Squirrel! Well except me because i'm his owner... Yeah.
ZAK."

(back story)

You see Zak was quite mad, all that time alone to do experiments on innocent creatures was bound to cause problems at some time. Zak was a resident of the Squirrel village once and a very good scientist, he discovered a cure for the common cold, an invention that could find all lost acorns buried in the ground long ago. And invented machines that could clean your shoes for you, that one was a little pointless since Squirrels don't wear shoes...

Anyway the point is he was/is quite brilliant. He had been working for a long time on something secret and when the day came to reveal it, things didn't go to plan. He had worked on a new breed of animal that were obedient and intelligent that could help the Squirrels in their daily life. Zak opened the cage holding the test specimens, The Snails inside quickly lunged out and attacked the nearest Squirrel who got badly hurt. Only Buzz, The bravest squirrel in the village could fend them off by quickly stomping on them both.
Instead of cutting his losses, Zak persevered however and created more and more mutants that would become his army, he did not intend for them to attack Squirrels on sight but he could not find any way to fix this.

The local council decided to throw Zak out the village as his work was dangerous to the well being of the village. He was banished for life to live alone outside the forest. Nobody heard from him until that day.

(back to today)

So Buzz awakens from his flashback, And hears a noise coming from a cupboard. He opens it to find the village elder cowering inside.
Elder "Oh Buzz my boy i'm so glad you're back. They came and took everyone away!"
Buzz "Who?"
Elder "Those snails, Zaks snails. Just before you got back, if only you had been a day of two earlier"
Buzz "*Sigh*, where is he now?"
Elder "They said his base is in space somewhere,I had a spaceship once... many years ago."
Buzz "Really? Where is it? You're sure you had one."
Elder "in a cave somewhere, I lost it many years ago"
Buzz "Right many years ago. Well it's my best bet unless I can learn to fly and breathe in space."
Elder "Take care young'un it's dangerous out there, no doubt Zak has placed a million traps for you."
Buzz "I'll do what I have to, Lets hope i can find this space ship somewhere out there"

Time to get going!

3. CONTROLS

Menu screen

UP/DOWN = change position in menu.
ENTER or SPACE = Select option.
ESC = Quit game
ALT+F4 = Quit game
F2 = reset game
CTRL+S = turn off sound effects

Gameplay

LEFT/RIGHT = walk
CTRL+LEFT/RIGHT = run
SHIFT = jump (tap for small jump, hold for higher jump)
HOLDING SHIFT (when bouncing on enemy) = higher jump
DOWN = Duck (Although i can't recall a time when you need it lol)

CTRL (when standing next to a brown box) = pick up box (let go to throw)
UP/DOWN/LEFT/RIGHT (when on a ladder) = climb

(Mini game)

Press space to begin, the cursor keys control your snake and esc quits back to the menu. When you die press space to restart the game.
Your highscore does not get saved so write it down if you want to keep a record.

4. TIPS

BOXES.

There are several types of boxes each containing either something nice or something nasty!

! boxes can contain one of 5 things

a coin
5 coins
a bomb
a heart sheild
a bounce (bounces buzz in the opposite direction)

There are also other types of boxes throughout the game

Brown box = smashable from underneath and may hide a goodie, you can also throw these to kill enemies or brake hollow boxes as long as they are on the floor.

Grey boxes = totally invincible and quite common around the world.

Hollow box = These are totally solid until hit with a brown box, they may hide a passageway or a goodie.

Arrow box = These will fall when nothing is below them. You can stand on them.

S box = these spawn an infinite supply of brown boxes, have fun!

Bomb box = boxes with a picture of a bomb on do just as it says on the tin, er box. Bomb you. Just time your run right and you'll be fine.

Bounce box = When Buzz hits one of these he gets thrown in the opposite direction, you can use this to gain massive speed but you may run into trouble.

(Note: Holding a box above your head will protect you from bombs!)

OTHER OBSTACLES

Spikes = they hurt quite a bit.
Dark grey spring = shoot you sky high but there may be dangers up there.
Light grey spring = once only springs so be carefull not to waste them.
Moving platforms = help you reach far away places but sometimes they only move when you've touched one at least once in the level.
Holes = falling off the bottom of the screen isn't too healthy either, avoid if possible.
Flag = end of level marker. The game saves after each fourth level.
Small floating grassy platforms = you can jump onto these from below.
Cannons = can you guess? there are 360 degree cannons on the later levels too.
Ladders = you know, the standard fare, ladders to climb on.


ENEMIES

Snails = so slow you're more likely to run into one rather than be ran into by one.

Runners = peach colours critters and faster than snails, other than that they're the same. They also appear from nowhere sometimes to test your reaction times...

Owls = These thing don't lay eggs they lay bombs! and way more often then most normal birds. They're angry because they have sore bottoms.

Wheels = black mechincal Squirrel killing machines, they're blind so it's up to you to avoid. Make handy spring boards though.

Blue Spike = float up and down in a poor attempt to catch Buzz as he jumps across a chasm, did i mention their spikes like to stab you? yes? good. There are also ones that move in a square shape.

Lil' devil = Much like runners only red and have a tendancy to shoot bullets at you, they will stop moving shortly before they do, so make yourself scarce!

Homing bird = these pesky buggers hide behind blocks and lie in wait. They explode after a short time and desperately try to get Buzz in the blast. They can't be killed.


COLLECTABLES

Coin = adds one to your score.
Blue coin = adds 30 coins to your total!
Red coin = rare and hard to find, try collect them all! (one per level)
heart sheild = found in boxes or by themselves, give Buzz a chance if he is hit.
Extra life = golden (or yellow) token gives you 1 more life.

*Note* to get all the red coins you need to know the game inside out. It's not easy at all. You need to get them all in one go because getting a game over resets the counter.
You are told how many red coins you had collected at the end of the game after the credits.


5. There are 22 levels for Buzz to get through before he faces Zak.

Fields
Beach
Forest
Lakeside
Caves
Space base
Final encounter!

After beating the game you get a level select option and a snake mini game,
You can try to find all the red coins in the levels too just for fun! (1 per level)

Good luck!

6. Thank yous

Shout outs go to.


The other members of Ectoprods (who beta tested the game)

Flava
Shabadage
Hishnak
Phizzy
Fifth
Colej_uk
Sniper
AsparagusTrevor

Spiderhead - for inspiration, if you hadn't worked on Spiderhead for so long i'd probably have given up on this a very long time ago. Spiderhead is aweseome by the way

Circy - I took your advice and made a fullscreen option, And thanks for the Klikme2 preview even though the version I gave to you could not have been any different to this version. (hopefully better)

Hayo - Looking at Fishead 4's graphics inspired me to put more effort into my own. How he does them so well is still beyond me.

7. Links

www.clickteam.com
makers of The games factory and other fantastic game creation tools, i can't stress enough how easy it is to use their products.

http://www.ectoprods.com/
My team, find other free games on our website and check out our other in progress games made with The games factory and Mulimedia fusion.

http://www.create-games.com
The biggest click community website, get all the latest news from the community and play new games almost every day!

http://www.klik-me.com/
A smaller part of the Community with more experienced Clickers. Get some of the better games made with clickteams' products here.

http://www.natomic.com/
One of if not the best Click team around at the moment, some very good games to be had here. yes sir.

http://www.faind.com/
Another highly rated group, Top notch games. One of their games, Furry has been a big inspiration for me during the making of Buzz2.

8 Final thoughts

Well, It's finally done. I started making this game WAY back in 2001 as soon as I finished my first The games factory game which was incedently Buzz the squirrel 1. I'm glad I cancelled it and started again so many times, All I ask is that you have fun playing the game because It really has taken a lot of work to get done to this standard. At this point I wonder if anybody will ever actually read any of this readme, I know I rarely read them.

Thanks for playing Buzz the Squirrel 2.